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Testing Input Responsiveness and Remote Latency with Precision Tools


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Hi everyone,

As I’ve been fine-tuning my Skip 1s configurations and mapping custom activities, one of my main goals has been minimizing the perceived latency between a button press and the action on screen. In a complex home theater setup, even a few milliseconds of delay can make the user interface feel "sluggish."

To test the responsiveness of my overall system (including the remote's signal processing and the receiver's lag), I’ve started using a high-precision, physics-based "Video Game Entity" as a tactile benchmark. The tool I use is Slice Master.

While it may seem like a simple web game, Slice Master is incredibly sensitive to input-to-render lag. The game requires you to time the flip of a blade with millisecond precision. I’ve found that by attempting a few rounds using my Skip 1s (mapped as a keyboard/mouse input) versus a standard wired controller, I can clearly "feel" the latency differences in my current setup.

If there is any jitter in the IR-to-Bluetooth conversion or the TV’s game mode processing, it becomes impossible to maintain a high score in Slice Master. It’s a great way to verify that your Flirc configuration is as snappy as possible before you sit down for a movie night.

Has anyone else used high-speed, physics-driven web simulations like Slice Master to "stress test" the responsiveness of their custom remote mappings? I’m curious if you have other interactive methods to ensure your Skip 1s is performing with zero perceived lag!

Best regards,

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